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Tutorial sothink swf decompiler
Tutorial sothink swf decompiler











tutorial sothink swf decompiler
  1. #Tutorial sothink swf decompiler download
  2. #Tutorial sothink swf decompiler free

#Tutorial sothink swf decompiler free

Flare is also a nice free tool to compare output against, but it unfortunately isn't in a format that you can simply recompile.įlasm is also a useful tool if you wish to examine the p-code directly (as a debug or learning aid perhaps), or even modify it that way. Sothink's tool still seems to have an issue formatting double-precision values as single-precision, as detailed in the section below. Sothink's ActionScript output will probably require more work to make compile with MTASC, but Trillix's output seems to have some stranger bugs I'll mention later, which makes me more hesitant to recommend it. Each has their shortcomings and will require further post-processing. Obtain an ActionScript 2.0 decompiler such as Sothink or Trillix. The point is that the Stage dimensions are more reliable than the video settings you can retrieve through the ExternalCommands class, although it doesn't stop the quickbar UI file from reading the attribute "" from it, but there might be a perfectly good reason for that like the engine notifying the GUI when it changes. So then there's a difference between the Stage (Flash term) width and height and the video settings which you can access using the ExternalCommands ActionScript class. It could also be ammended to explain things like 800圆00 is treated as if it were 1024x768, and that the cutscene bars actually have a negative height if the screen width is much longer than the screen height, as seen with Eyefinity display setups.Īnother thing to realize is the game's aspect ratio correction and how one resolution in window mode will get stretched to fill your screen space in fullscreen mode. There's also a long-standing draft article on the profile page here User:FollowTheGourd about the conversation UI. There are a lot of stubs, but some classes are more detailed. It was an early effort at detailing some of the class specifics in the UI files. There's a woefully incomplete GUI category on the wiki here Category:GUI.

tutorial sothink swf decompiler

You can, however, leave the file extension as. element must be saved using the name of an existing U.I.

#Tutorial sothink swf decompiler download

You can download the API reference, but a decent online location is here (faster than Adobe's site I find).įor it to work in game, the U.I. This means they use the older ActionScript 2.0, which you can find some learning resources on here fl8_learning_as2.pdf and here flash_as2_learning.pdf, among other places scattered on the web. GFX files supposedly have more optimized fonts and who really knows what else, but you shouldn't have to worry about font embedding in Dragon Age. The UI files are basically just version 8 Adobe Flash files, but extended with some extra properties and image handling (they even use nonstandard tags in the SWF for that). 4.3 Issues displaying custom MovieClip subclasses.4.2 Getting Information From The Engine.4.1 Bugs and getting sources to compile.













Tutorial sothink swf decompiler